World BonesĬreates an edit bone with axis matching the world in the active armature. Widget objects assigned to a hidden collection. Also creates and assigns widget objects, bone layers and bone groups. Sets bones in the hierarchy and creates constraint.
FeaturesĬreates a Base Rig (armature) object with All, main and main_offset CTL bones and TGT_root bone. Then tick the box next to Rigging: JD_Rigging_Tools.
Blender rigging tutorial 2.8 install#
Do not unzip the file, install won’t work. Click Install, select JD_rigging_tools.zip and Install Add-on. In Blender go to Edit > Preferences > Add-ons. If anyone has edit suggestions to the python files to make it more efficient it would be greatly appreciated. I am still relatively new to Python, Addon development and GitHub especially, so please be patient with me if it takes me some time to figure things out. I would like to make this Addon useful to as many riggers and animators as possible, so if you have suggestions on how the Addon could assist your workflow better, please let me know and I will try to implement it. "The art of effective rigging in Blender", so anyone who follows the workflow he teaches should understand the bone hierarchies and naming conventions that the Addon creates. However, my workflow is primarily based on Pierrick Picaut's tutorial course Some of the tools are very specific to my workflow when rigging in Blender. Rig multiple objects at once each with their own controllers, add a custom object to multiple bones at once from a library of object shapes and more!Ĭompatible with Blender versions 2.8+. With it you can easily make a bone matching the world axis with one click, There aren't many to assist creating your own custom rigs. While Blender has some great auto rigging Addons, such as Rigify and Auto-Rig Pro, JD Rigging tools is a Blender Addon to do simple rigging actions faster.